The Crownfall shop
The shelf.
Everything Crownfall intends to sell, in one place, before it sells any of it. There is no checkout behind this page and nothing on it can be bought yet — but you can see exactly what is coming and what it does.
The catalogue
Gold
Crownfall's only currency, and the only thing on this page that costs real money. Your season pays gold out, level milestones grant it, and you can also buy it here. Buying gold buys you a faster start, not a better one — every coin in this shop can also be won.
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Pouch of Gold
300 Gold
A small reserve for your treasury.
£1.99
Not yet on sale
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Coffer of Gold
1,000 Gold
A working reserve for your treasury.
£4.99
Not yet on sale
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Vault of Gold
2,600 Gold
A substantial reserve for your treasury.
£9.99
Not yet on sale
Prices are the ones we intend to open with and are not final until the shop does. Everything in the other three tabs is bought with gold inside the game, and those gold prices have not been set — so no tile shows one.
Commander
Things that attach to you and stay attached: your name, where your capital sits, and how much you can have under construction at once.
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Commander rename
Your first change is free
Every commander can change their name once without paying anything. This buys the ones after that. There is a cooldown between changes either way, so a name cannot be used as a disguise.
Gold price at opening
Not yet on sale
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Relocation charter
Move your capital
Picks your capital up and sets it down somewhere else in Asterra. For a commander who started next to an empire they cannot fight, this is the way out that is not quitting.
Gold price at opening
Not yet on sale
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VIP
A second build queue slot
Opens one more slot in your building queue: build two things at once instead of one. It does not build them faster, make them cheaper or make them stronger — it lets you have two orders running.
How long VIP lasts has not been decided yet. It will say so here, plainly, before anyone can buy it.
Gold price at opening
Not yet on sale
Worlds
Liveries for the worlds you hold. A livery is paint and nothing else — it does not change a world's output, its defence, what it can build, or how it fights. It is there so your empire looks like yours. Twenty-one of them, and you own each one once: a livery is not stock and there is nothing to buy twice.
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Inferno
Showpiece
Carry the furnace into the dark.
Gold price at opening
Not yet on sale
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Dominion
Showpiece
Give your holdings the colours of command.
Gold price at opening
Not yet on sale
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Prism
Showpiece
Break the dark with a world cut from every colour.
Gold price at opening
Not yet on sale
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Sapphire
Core
Wrap your world in royal blue and electric-cyan fire.
Gold price at opening
Not yet on sale
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Glacier
Core
Raise a bright icebound stronghold over the dark.
Gold price at opening
Not yet on sale
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Emerald
Core
Let a living green world mark the heart of your empire.
Gold price at opening
Not yet on sale
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Crimson
Core
Turn your world into a red-armoured forge of war.
Gold price at opening
Not yet on sale
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Auric
Showpiece
Crown an entire world in polished solar gold.
Gold price at opening
Not yet on sale
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Obsidian
Rare
A black-glass world split by molten-gold seams.
Gold price at opening
Not yet on sale
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Amethyst
Rare
Plate your world in violet crystal and arc-light.
Gold price at opening
Not yet on sale
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Coral
Rare
Set a hot-rose world burning against the void.
Gold price at opening
Not yet on sale
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Chrome
Rare
Seal your world inside a flawless machine shell.
Gold price at opening
Not yet on sale
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Reactor
Showpiece
Wear the unmistakable glare of a reactor world.
Gold price at opening
Not yet on sale
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Porcelain
Showpiece
Dress an entire world in ivory and red.
Gold price at opening
Not yet on sale
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Abyss
Showpiece
Let turquoise light rise from the depths.
Gold price at opening
Not yet on sale
Landmarks can never take a livery. Asterra's landmark worlds are known by their own faces — that is how you recognise one across the map, and how everyone else does too. No livery will ever be sold that covers one, because a landmark you cannot identify at a glance is worse for every commander who did not buy it.
Seasons
Worlds for the turning of the year: Halloween, winter, New Year, Lunar New Year and spring. Each carries its own structure around the planet — a crown, a crystal, a fan of blades, a lantern cage, opening petals — and, like every livery, it changes how a world looks and nothing else. When each one comes to the shelf has not been decided.
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Hollowcrown
Halloween
A dead world. A crown that still burns.
Gold price at opening
Not yet on sale
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Winterglass
Winter
An entire winter, held in crystal.
Gold price at opening
Not yet on sale
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Midnight Bloom
New Year
The first second of a brighter universe.
Gold price at opening
Not yet on sale
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Lanternheart
Lunar New Year
Carry a little dawn into the dark.
Gold price at opening
Not yet on sale
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Vernal Heart
Spring
Where the frontier learns to bloom.
Gold price at opening
Not yet on sale
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Firstlight
Legacy grant
For those who were here before the frontier opened.
Firstlight is never sold. It is granted, and exactly who qualifies has not been decided yet. It will say so here, plainly, when it has.
Not for sale
Granted, never bought
Firstlight is not stock. It is a legacy grant — for those who were here before the frontier opened — and it will never be sold, at any price, to anyone. Exactly who qualifies has not been decided, and this page will say so plainly when it has.
Time
Speed-ups act on an order you have already given. They do not make a ship stronger, a build cheaper or a fight go your way — they only shorten the wait.
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Build speed-up
30 minutes off a build
Takes time off something already building. Use as many as you like on the same order.
Gold price at opening
Not yet on sale
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Travel speed-up
A shorter flight
Brings a fleet already in flight home, or to its target, sooner. Use as many as you like.
Gold price at opening
Not yet on sale
The line
What this shop will never sell.
- Combat power. No bought attack, no bought defence, no bought hull.
- Permanent standing. Nothing here follows you into the next season as an advantage.
- The outcome of a fight. No instant win, no rescue from a battle already joined.
Buying gold buys time and appearance, never advantage — and every coin in this shop can also be won. If you spend nothing, you lose nothing you could have won. You wait longer, and your worlds are plainer. That is the only difference the shop is allowed to make.